PlusPlus development capture04 / 08 · From the project archive
Where it stands.
NOTES REVIEWED · 26 OCTOBER 2026
The largest archive: PC reverse engineering, a long PS2 gameplay-patch lineage, a full-pitch reconstruction prototype and a playable Unreal match. The detailed history below separates disc builds from experiments and live-only patches.
Completion estimates
Recreation~30%
Reconstruction prototype
Plus~75%
Candidate 112 · acceptance pending
PlusPlus~45%
Playable Unreal match prototype
Rough editorial estimates from the project notes, typically ±10–15 points. They describe a usable edition, not code coverage or a release date. A dash means no defensible estimate. Recorded checks were reviewed, not rerun for this website.
Choose your edition.
One classic. A new point of view.
RECREATION ~30% ESTIMATED
Reconstruction prototype
A C/raylib prototype now runs full 11-a-side matches headlessly. Recompiled PS2 match code also supplies the shared engine used by the Unreal version.
In place
PC and PS2 gameplay/animation/ball-system research.
Full-pitch 11-a-side prototype and headless match simulation.
Shared recompiled PS2 match engine for the Unreal presentation.
Still to do
Replace or complete approximate reconstruction systems.
Complete the front end, modes and faithful presentation.
Broader visual, input and original-game parity validation.
About this estimate
A running match is a major foundation, but the complete standalone faithful game and presentation remain substantially unfinished.
PLUS ~75% ESTIMATED
Candidate 112 · acceptance pending
A substantial PC/PS2 patch programme reshapes ball behaviour, passing, goalkeeping and team play. Candidate 112 is the latest documented CHD, paired with PC patch 056; the final gameplay verdict is still pending.
In place
Gameplay patches, live tuner/presets and PC feedback overlay.
PS2 112 and PC 056 built with targeted offline/native checks.
Current release folder has CHDs 099, 110, 111 and 112.
Still to do
Owner playtesting and acceptance on both platforms.
Consolidate patch choices and manager squad/formation work.
Native PC manager/scenario and HD interface parity.
About this estimate
Large implemented patch/tool scope and built candidates, with release selection, gameplay acceptance and consolidation still open. A milestone number is not a completion percentage.
PLUSPLUS ~45% ESTIMATED
Playable Unreal match prototype
The real PS2 match engine drives a playable Old Trafford match in Unreal 5.8, with skinned players, a score/clock, modern lighting and working goal-replay flow.
In place
Playable engine-backed match with controller and keyboard input.
Lumen, virtual shadow maps, stadium and camera work.
Goal replay, resume flow and animated adboards.
Still to do
Complete player kits, crowd, goals/nets and stadium content.
Menus, pause/full-time flow and night presentation.
Portable packaging and broader match/content validation.
About this estimate
Playable engine integration and meaningful rendering progress; one stadium/savestate and incomplete game presentation remain substantial limits.
The PES6 development archive.
EVERY CHANGE HAS A HISTORY.
From early ball-physics experiments to the current gameplay candidate. Browse the changes, branches and tests behind each documented milestone.
106documented chapters
103numbered milestones
4CHDs in the current release folder
LATEST DOCUMENTED CANDIDATE
112 · Nearest run
Filters run targets to a ±15° cone, then chooses the nearest player. PS2 candidate 112 and its PC counterpart 056 have recorded build and targeted checks; hands-on gameplay acceptance remains open.
Earlier candidates include failures, reversions and live-only experiments. Their status stays attached to the record.
Across PC and PS2.
GAMEPLAY
Control, movement, decisions.
Kick modes and power bars, timed and finesse shots, weak-foot rules, run triggers, player switching, 360° dribbling, R2 control, goalkeeping, weather physics and AI fixes. Each chapter keeps the platform’s actual verification status.
PC SUITE
Live tuning and feedback.
A PC proxy DLL, shared tuner and saved presets drive live settings. The overlay adds target/run radar, pitch lines, shot traces and kick telemetry. PC-only work includes fog, crowd brightness and Super Star difficulty; PS2 parity varies by feature.
STILL IN DEVELOPMENT
Manager and sharper UI.
The experimental manager embeds the PS2 engine. Native PC manager/scenario parity, squad and formation work, and native PC HD-text/widget hooks remain unfinished. PS2 font progress is not a completed cross-platform HD interface.
How to read the history
There are 84 distinct CHD build numbers and 85 named historical CHD filenames in the reviewed sources, not 106 accepted releases. Only 099, 110 (short row), 111 and 112 are in the current release folder. Other experimental images can remain elsewhere, including a quarantined failed 085 build. Nine numbers have no reliable change record in this audit: 025–031 and 033–034.
070–077 are feature milestones accumulated into disc 078; 056 produced no new image; 097, 105 and 106 are live-only patches. Some numbers were reused for unrelated work, and some candidates were rebuilt under the same filename. “Disc build” means historically documented, not available to download or accepted for release.
This is a notes-based catalogue, not a fresh gameplay test. Missing or ambiguous details stay explicit. Media slots are ready for your own GIFs, YouTube videos, Shorts or TikToks.
106 chapters
112Nearest teammate inside a 15-degree run conePS2 / Disc build Acceptance pending+
Latest built candidate; image, archive, CHD hashes and native differential checks passed; physical gameplay acceptance pending on PS2 and PC.
What changed
Run target candidates must be within15degrees each side; choose nearest X/Z distance, retaining first record on ties.
Applies to L1 taps, R2 calls and L1/right-stick runs; passing selector unchanged; preview supports legacy/new-disc markers.
Lineage. Built on the documented PS2-111 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-056: nearest teammate inside the run-selection cone
Built into release/pc, installed and byte-verified; actual production scan tests pass; physical gameplay acceptance pending.
Lineage. Built on the documented PS2-110 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-054
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
102The timed shot's second press is debouncedPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Requires6frames of button release before another Square press can count as timed-shot input.
Prevents contact bounce or held input from creating an unintended second press.
PC counterpart (1)
pc-052 — the timed shot's second press is debounced (PC twin of ps2-102)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
101The keeper stops over-covering the near postPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Limits the keeper’s mode0 target to the shooting-angle bisector plus1m toward the near post, never outside that post.
Reduces excessive near-post drift without pulling a keeper toward the far post.
PC counterpart (1)
pc-051 — the keeper stops over-covering the near post (PC twin of ps2-101)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
100Goalkeepers react faster: every keeper's waits cut, more by his ReactionPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Cuts keeper reaction waits by a base amount, with an additional reduction scaled from Reaction50to99.
Applies the reduced wait throughout keeper decisions and makes the strength adjustable.
PC counterpart (1)
pc-050 — goalkeepers react faster (PC twin of ps2-100)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
pc-049 — free kicks: a timing window, the knuckle only on green, the dipping free kick (PC twin of ps2-099)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
098Camera: no zoom on the set-piece cameras, and a fixed TV camera optionPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Stops general camera zoom changes affecting corner/set-piece views and adds a fixed TV camera option.
Lineage. Built on the documented PS2-096 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-048 — camera: no zoom on the set-piece cameras, and a fixed TV camera option (PC twin of ps2-098)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
096Assisted shooting: manual rules with aim clamped inside the goalPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Makes Assisted shooting retain authored manual power/timing/deflection while clamping aim between goal-post bearings.
Applies the goal clamp to CPU shots too; the saved preset still selects Manual until changed in the tuner.
PC counterpart (1)
pc-046 / ps2-096 — Assisted shooting: Manual, with the aim kept inside the goal
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
095Finesse curl: clips D5 and D6 strike on the insidePS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Treats animation clipsD5/D6 as inside-foot strikes for finesse curl.
Fixes swing-across R2 shots curling the wrong way; freshly booted test shots curl left as expected.
PC counterpart (1)
pc-009 — the R2 finesse: the PS2 ps2-032 / ps2-035 on the PC
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
094Shot aim v2: solve after all impulse modifiersPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Moves iterative shot-aim correction after kick-power, curl-floor, greenspin and shot-spin changes.
Solves using the trajectory the ball actually receives; bounded fresh-boot shots cross within19cm of the target.
PC counterpart (1)
pc-036 / ps2-080 — Every shot crosses the goal line where it was aimed
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
084Power backspin trim and dipping shotsPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Trims ordinary-shot and volley backspin according to Shot Power and allows Technique-based dipping shots.
Raises launch loft to compensate: up to1.25times for trim and1.5times total for dips.
PC counterpart (1)
pc-041 — power backspin trim and dipping shots
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
083Ordinary shots use the bar when the private counter is emptyPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Uses the current native power bar when the authored private shot-charge counter is empty.
Keeps normal rating-based speed/loft and then applies weak-foot treatment.
PC counterpart (1)
pc-040 — use the shot's power bar when no private hold count exists
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
082Volleys use the normal shot-speed formulaPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Makes separate chest-and-volley shots use the ordinary Shot Power/bar speed formula.
Retains the airborne contact’s native loft and spin.
PC counterpart (1)
pc-039 — volleys use the normal shot-speed formula
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
081The knuckle ball on free kicks, on the game's own aim (PS2 + PC)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Makes eligible no-curl direct free kicks strike clean and knuckle while preserving native aim and power.
Held curl and ineligible takers retain their normal behavior.
PC counterpart (1)
pc-038 — the knuckle ball on free kicks, on the game's own aim
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
080Shot aim: compensate curl for every shotPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Makes every shot take the curl-compensating assist path and iterates it, removing the dice gates.
Later094 moves the solve to the final impulse writer because intervening modifiers changed the actual trajectory.
PC counterpart (1)
pc-036 / ps2-080 — Every shot crosses the goal line where it was aimed
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
079Three dead pieces of the AI made live (PS2 + PC)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Re-enables dead AI paths: goal-route lane classes2/3, blocked-way-ahead passes and the byline-heading clamp.
PC counterpart (1)
pc-033 — three dead pieces of the AI made live (PC; the PS2 twin is ps2-079)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
R2 close control reworked between normal dribble and sprint; documented measured default1590 versus normal1370 and sprint1770 approximately.
Lineage. Built on the documented PS2-069 line; ancestry is not assumed from number order.
PC counterparts (2)
pc-002 — R2 close-control dribble ~30% faster (PC port of ps2-050's r2drib)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-029
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Patch or tool milestone; no separate CHD evidenced.
What changed
Adds right-stick replay-camera tilt and an optional fixed replay angle.
PC counterpart (1)
pc-028
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
076The stadium clipping fix (the black stands), the roof, camera height and angle (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Repairs stadium clipping when the camera pulls back and adds optional roof, camera height and angle controls.
PC counterpart (1)
pc-027
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
075Player LOD levels and the animated crowd per camera: the tuner's Graphics tab (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Makes player detail levels and animated crowd visibility configurable per camera.
PC support defaults off where kitserver already owns LOD settings.
PC counterpart (1)
pc-026
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
074The ball physics constants, tunable from the tuner's Physics tab (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Exposes gravity, spin lift, flight curl, bounce, landing pace loss and drag constants in the tuner’s Physics tab.
PC counterpart (1)
pc-024
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
073Shot Accuracy deflects the shot's direction instead of setting its height (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Uses Shot Accuracy to spread shot direction rather than define its height.
Low accuracy can deflect aim by up to10degrees at rating1 versus1degree at90 in this revision.
PC counterpart (1)
pc-023
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
072L2 + face button shows no bar, the bar no longer flickers, no phantom R2 taps (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Suppresses kick bars for L2+face-button strategy input and fixes power-bar flicker.
Prevents phantom R2 releases and unintended double taps.
PC counterpart (1)
pc-022
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
071L1 box runs: an L1 tap in the crossing position with nobody in the cone (PS2 + PC)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
In crossing positions, an L1 tap with no forward cone target sends up to three teammates into the box.
Assigns near-post, far-post and edge-of-box destinations according to space and player suitability.
PC counterpart (1)
pc-021
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
067Headers get their own control mode; the Square header is stick-aimed (PS2; PC: pc-007 / pc-006)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds independent header control modes and left-stick aim for both struck headers, including the Square header.
Manual/Semi use stick aim; Assisted retains the native header target.
PC counterparts (2)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
066The kickmul edge cases fixed (PS2; the PC port pc-006 got the same fixes)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Fixes stale timing/charge after chips, stale shot loft and fresh presses during gauge linger.
Corrects cursor-switch/multiple-port feedback, AI cross handling and modifier rows latched during charging.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
065Full bar = release, no bar on a defending hold, forward knock, R3 chip, switching at restarts (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Treats a full bar as release and prevents a hold begun while defending from charging later.
Adds per-port hold state, a stronger forward knock, an R3 lifted chip and right-stick switching at restarts/keeper possession.
PC counterparts (3)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-017 — right-stick switch at restarts and while a keeper holds the ball (PC port of ps2-065 §5)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds an adjustable minimum loft for the flat section of the normal shot power bar.
Ships0 as the floor, preserving the previous ground-flat default.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Bakes the El_Patas16:9 widescreen patch into the executable so it still applies after the disc CRC changes.
PC counterpart (1)
pc-034 — Widescreen: the view follows the resolution (PC twin of ps2-063)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Bakes the hybrid preset over061 code: assisted short passes and sprint-only360dribbling.
Also changes the preset’s authored kick, cross and timing values; it is a tuning variant, not a new hook system.
PC counterparts (3)
pc-001 — 360 dribbling and the stick dead zones (PC port of ps2-041 / ps2-057, ps2-006 / ps2-040)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
061A red timed shot's loft multiplier survives the bar (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Applies the red-timing loft multiplier after the power bar’s height replacement so the bad-timing penalty survives.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
060The charge gauge draws on the charging player's side (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Sets the charge gauge’s side to the charging player rather than drawing on the other player’s side.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
059Pad 2 gets its own sticks: run triggers and the right-stick switch read the controlling pad (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Reads sticks from the controlling player’s port for run triggers and right-stick switching.
Prevents pad1’s stick from driving pad2’s player and restores pad2 directional actions.
PC counterparts (2)
pc-005 — right-stick flick switch off the ball (PC port of ps2-021 / 044 / 059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
058The long pass gets its loft band (the ps2-042 fix), and every build its own PCSX2 CRCPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Fixes long-pass loft/backspin band lookup to use the correct kick slot.
Adds a distinct build CRC tag so new discs cannot accidentally load an older build state.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
057Per-kick control modes (Manual / Semi / Assisted) and 360 dribbling off / sprint / allPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Adds independent Manual, Semi and Assisted modes for each kick: stick aim plus authored power, stick aim plus native power, or native control.
Adds360dribble modes off, sprint-only and always.
PC counterparts (3)
pc-001 — 360 dribbling and the stick dead zones (PC port of ps2-041 / ps2-057, ps2-006 / ps2-040)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Reduces the weakest through-ball power20% and the hardest10%, to7498 and40729 respectively.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
054The pace gap applies in play only; the menus show the real stats (PS2)PS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Applies the Speed/Acceleration separation only at gameplay stat reads.
Menus retain the real player ratings while measured movement retains the intended pace gap.
PC counterparts (2)
pc-003 — pace in play: Speed / Acceleration gap x1.20, menus untouched (PC port of ps2-054)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-004 — form arrows leave Speed and Acceleration alone (PC port of ps2-050/054 FORM)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
053The run triggers work in a match again: record 0 (the spare) no longer eats the tap (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Stops spare player record0 consuming port0 tap state.
Restores teammate run triggers in matches, a failure that Free Training alone did not expose.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
052L1 / R2 taps: short presses only, used up by a kick, and they work before the ball arrives (PS2)PS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Recognizes short L1/R2 presses per controlling port and consumes them when used for a kick.
Allows a genuine tap before the ball arrives while rejecting long holds and stale releases.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
051A kick made with L1 held uses the L1 up: no run on letting go (PS2)PS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Consumes an L1 tap when it is used for a kick, preventing that same press from also triggering a teammate run.
Later052 replaces this intermediate tap handling.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
050Runs you can take over, runs as fast as a one-two, pace by stats, a faster R2 dribble, set pieces and form (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Makes triggered runs reclaimable and as fast as one-two runs; increases the Speed/Acceleration gap between players.
Adds a faster R2 dribble, preserves stock handling for selected set pieces and stops form arrows changing Speed/Acceleration.
PC counterparts (3)
pc-002 — R2 close-control dribble ~30% faster (PC port of ps2-050's r2drib)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-004 — form arrows leave Speed and Acceleration alone (PC port of ps2-050/054 FORM)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
049The weak foot: less power, more chance of a high shot, by Weak Foot AccuracyPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Applies a weak-foot speed penalty and a greater chance of excess shot height according to Weak Foot Accuracy.
Applies to human and CPU shooters while excluding chips.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
048Good AI shooters sometimes strike a green (the clean strike, the knuckle)PS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Lets sufficiently good CPU shooters sometimes receive a green clean strike and knuckle flight.
Keeps cursor timing feedback human-only and makes eligibility/chance adjustable.
PC counterpart (1)
pc-011 — greenspin: the clean strike, the knuckle pick, chip spin, loft ceilings (ps2-036 .. 048, ps2-050)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
047The AI's shot height: its bar stretched onto ours, and its choice random againPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Stretches the CPU power-bar range onto the authored shot-height range.
Excludes the native PowerBar random choice from the suppressed-randomness band so AI shot height varies again.
PC counterparts (2)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-018 — how random the kicks are: rand / rand_signed / pct scaled in a caller band (PC port of ps2-020 / ps2-047)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
046The AI shoots under our rulesPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Makes CPU shots use the authored power and loft rules rather than human-only formulas.
Keeps lob-bar overrides and stick header aim human-only.
PC counterparts (2)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
044Fix: switchtrig's scratch overran its table into the finesse code (a freeze)PS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Prevents right-stick switching scratch data from overrunning its table and corrupting finesse code.
Extends the verifier to inspect the code words the previous checks missed.
PC counterpart (1)
pc-005 — right-stick flick switch off the ball (PC port of ps2-021 / 044 / 059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
043The shot: timing bands, loft ceilings by Shot Technique, the untimed shot, the late tapPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Grades the second shot press green0–2frames, orange3–4 and red5+ before contact in this revision.
Applies technique-dependent loft ceilings and distinct untimed/late-tap rules.
PC counterparts (2)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-011 — greenspin: the clean strike, the knuckle pick, chip spin, loft ceilings (ps2-036 .. 048, ps2-050)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
042The loft band: the animation moves a pass's loft and backspin by ±10% at mostPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Constrains ordinary pass loft and backspin around authored values to reduce animation-driven ballooning.
The long-pass branch was later found ineffective and is corrected in058; do not describe this first version as fully effective.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
041Free dribbling, the L1+R1 row back on every kick, the timing retune, the orange knucklePS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds continuous360degree dribbling and restores the L1+R1 row to every kick.
Retunes timed-shot boosts and adds orange-timing knuckle eligibility.
PC counterparts (2)
pc-001 — 360 dribbling and the stick dead zones (PC port of ps2-041 / ps2-057, ps2-006 / ps2-040)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-010 — the L1+R1 low drive and the L1+R1 through ball: the PS2 ps2-039 / ps2-041 on the PC
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
040The right-stick flick (experimental), the analog right stick, the header own-half rowPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds an experimental right-stick knock-on using the native dash touch, with analogue right-stick input.
Provides a separate header row for the defensive half.
PC counterparts (2)
pc-001 — 360 dribbling and the stick dead zones (PC port of ps2-041 / ps2-057, ps2-006 / ps2-040)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
039Kicks follow the aim, the cross bends like the finesse, the L1+R1 low driven pass, no sprint with L1PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Makes kick animation and cross curl follow the aim, adds the L1+R1 low driven pass and suppresses sprint while L1 is held.
Raises charged cross power20% in this tuning revision.
PC counterparts (2)
pc-008 — aimkick: the shot and cross animations follow the aim, the cross bends like the finesse (the PS2 ps2-039 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-010 — the L1+R1 low drive and the L1+R1 through ball: the PS2 ps2-039 / ps2-041 on the PC
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
037The knuckle, and the chip put rightPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds a two-stage knuckle flight to eligible green no-spin shots by high-Technique players.
Restores chip-specific behavior, makes chip speed follow its bar and retains a tunable amount of backspin.
PC counterparts (2)
pc-011 — greenspin: the clean strike, the knuckle pick, chip spin, loft ceilings (ps2-036 .. 048, ps2-050)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-012 — the knuckle in flight, and ground shots that bend (ps2-037, ps2-036)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
036Green-struck shots, finesse timing, the curl side, and ground curlPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Adds clean green strikes and reduces the finesse timing boost to a third of the ordinary boost.
Keeps curl active as a shot rolls, allowing ground shots to bend.
PC counterparts (2)
pc-011 — greenspin: the clean strike, the knuckle pick, chip spin, loft ceilings (ps2-036 .. 048, ps2-050)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-012 — the knuckle in flight, and ground shots that bend (ps2-037, ps2-036)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
035The curl floor on every shot, a stronger curl, and the fake long passPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Moves the curl floor onto every shot, strengthens curl and adds a fake long-pass exit.
Lineage. Built on the documented PS2-034 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-009 — the R2 finesse: the PS2 ps2-032 / ps2-035 on the PC
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
032The R2 finesse, on discPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Makes held R2 arm a finesse before animation selection and chooses curl direction from the striking foot.
Avoids outside-foot finesse clips and adds a minimum curl based on Swerve.
PC counterpart (1)
pc-009 — the R2 finesse: the PS2 ps2-032 / ps2-035 on the PC
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Predicts the approaching ball so the player can charge a first-time kick before possession.
Extends023 hold-to-release behavior with charge and run-trigger look-ahead.
Lineage. Built on the documented PS2-023 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
023/ ps2-024 — every kick waits for the button UP, and first-time kicks workPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Waits for the kick button to be released before executing the kick.
This version tests only the present ball position;024 adds look-ahead for first-time kicks.
Lineage. Built on the documented PS2-022 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
022Four fixes from Gavin's 2026-09-22 play report (PS2)PS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Fixes runs failing to return control, charge bars while defending and AI long-pass behavior from the play report.
Unifies the intended time to fill kick power bars.
Lineage. Built on the documented PS2-021 line; ancestry is not assumed from number order.
PC counterparts (2)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
021Right-stick flick to switch player, and the aim-all player gatePS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Flicking the right stick out of possession switches player.
Gates manual aim so AI kicks are not steered by the human stick; widens the run-selection cone and possession windows.
Lineage. Built on the documented PS2-020 line; ancestry is not assumed from number order.
PC counterparts (2)
pc-005 — right-stick flick switch off the ball (PC port of ps2-021 / 044 / 059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Bakes configurable random/spread, symmetric jitter and percentage-roll hooks into the disc.
Limits the randomness changes to an adjustable caller band.
Lineage. Built on the documented PS2-019 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-018 — how random the kicks are: rand / rand_signed / pct scaled in a caller band (PC port of ps2-020 / ps2-047)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
019My tuning: long-pass maximum 30000PS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Raises the long-pass maximum to30000 on top of the018 tuning build.
Lineage. Built on the documented PS2-018 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
018The disc with Gavin's own slider tuning baked inPS2 / Disc build Historical build+
Built historical CHD; source records no fresh disc boot at that milestone. Live RAM/offline feature checks may exist; superseded.
What changed
Bakes the user-saved my-tuning preset into the disc, including the new kick slots and table values.
Image verification establishes saved values; its contemporaneous note does not establish gameplay acceptance.
Lineage. Built on the documented PS2-016 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
017The L1 kicks get their own speed and loft multipliersPS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Gives L1+Triangle and L1+R2+Triangle separate speed and loft rows.
Adds a loft floor for these through-ball variants.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
016A disc with everything applied, and Gavin's tuning baked inPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Combines the developed patches with custom tuning in a disc that reads every feature as enabled without a separate live apply step.
Lineage. Built on the documented PS2-014 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
First combined disc with hold/release pass and cross power bars, timed cursor feedback, fixes and custom tuning; documented under patch note015.
Lineage. Built on the documented PS2-011 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
014The player cursor flashes the timed shot's gradePS2 / Live patch / feature Patch / feature+
Runtime patch; separate feature sharing a number, not another CHD release.
What changed
Flashes the player cursor in the timed-shot grade colour for a configurable number of frames, then restores it.
Lineage. A separate feature sharing this milestone number, not another CHD release.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
013The run trigger must belong to a player who has the ball (PS2)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Requires the run trigger to belong to a player with possession.
Prevents an L1 switch tap while the ball is moving from creating a new ball impulse.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
012The short / through pass POWER BAR (PS2)PS2 / Live patch / feature Patch / feature+
Patch or tool milestone; no separate CHD evidenced.
What changed
Holding Cross or Triangle charges a visible pass gauge; release power is interpolated between configurable short/through limits.
A live RAM milestone later included in combined discs.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
011The run triggers made usable, and the early-kick regression removedPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Fixes the run-trigger implementation that let players strike the ball before it reached their feet.
Retains the prior kick multipliers, timing and run features.
Lineage. Built on the documented PS2-010 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
010The run triggers (the PC 017 twin), shippedPS2 / Disc build Historical build+
Historical documented CHD; individual fresh-boot/play acceptance not established by this catalogue.
What changed
Adds teammate run triggers to the previous multiplier/timing disc.
Relocates the boot executable to provide room for persistent injected code.
Lineage. Built on the documented PS2-009 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-016 — run triggers: L1 tap / R2 tap / L1 + right-stick flick (PC port of ps2-010 .. ps2-059)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
009The multiplier table with the timed shot, the long-pass bar mode and behind-body penalty, and the run cyclesPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Adds second-press timed-shot power bonuses, long-pass bar power, a behind-body long-pass penalty and run-cycle scaling.
Lineage. Built on the documented PS2-008 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
008The per-kick speed / loft multipliers on disc, with the PC defaultsPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Adds a per-kick speed/loft table and seven builder-site stubs covering passes, shots, crosses, clearances, headers and volleys.
Lineage. Built on the documented PS2-007 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-006 — kick control: the PS2 kickmul on the PC (ps2-008 .. ps2-065)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
007Ps2-006 plus manual header aim, on discPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Adds manual header aiming to006 while retaining manual kick aim, R2 finesse and unclamped stick input.
Lineage. Built on the documented PS2-006 line; ancestry is not assumed from number order.
PC counterpart (1)
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.
006A shippable home for the stubs: manual aim + R2 finesse + unclamped stick on discPS2 / Disc build Historical build+
Documented live measurement or boot evidence; scope varies, see evidence. Historical build superseded.
What changed
Gives injected stubs a persistent shippable home and combines manual aim, R2 finesse and unclamped stick input on disc.
Rebuilds from the stock image and supersedes the temporary003/004 disc implementations.
Lineage. Built on the documented STOCK line; ancestry is not assumed from number order.
PC counterparts (2)
pc-001 — 360 dribbling and the stick dead zones (PC port of ps2-041 / ps2-057, ps2-006 / ps2-040)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
pc-007 — aim-all with the per-kick aim modes, and header-stick (the PS2 ps2-006 / 021 / 046 / 057)
Documented PC counterpart; per-feature and platform acceptance differ. Older parity ledger installation/boot states may be superseded by current patch notes.
Historical disc reference; not in the current release folder.